Indeed, completing the game over the course of four hours made sense for the plot’s length, but I want to play a game this great as long as I possibly can. The breakneck pace of the narrative kept me invested from start to finish, which hurt when I came to the end only wanting more. Max Payne 2: The Fall of Max Payne picks up shortly after the end of the first game, and takes place over the course of just one night. This intensity had me on-edge and conserving my bullet-time, listening for enemy footsteps, and testing the rest of my abilities. I found myself quick-saving after every single encounter at the fear of losing progress, as one wrong move meant certain death even on easier difficulties. Max gets access to a wide variety of handguns, smgs, assault rifles, and more, making each encounter a gamble based on ammo and health levels.
#MAX PAYNE 2 PC UPGRADE#
Thanks to the touted Havok engine which preceded the Source engine by just a few years, animations were fluid and hold the game up quite well for knocking on the 20th-anniversary door.įrom a combat perspective, this is a total upgrade from Max Payne 1. The first thing I noticed was the great graphics for the game’s age. A lot of love went into this sequel’s port, so I strapped in for the ride. To my pleasure, Max Payne 2: The Fall of Max Payne runs like a dream on my modern machine. Having seen a YouTube content creator play the game recently, I had a better feeling that this one would work in comparison to its predecessor. I was still interested in the series, as the story has drawn critical acclaim and is held in high regard. After having a rough experience with Max Payne 1 on Steam due to a shoddy port, I entered Max Payne 2: The Fall of Max Payne with tempered expectations.